Lynette Lewis – Yarra Plenty Regional Library
‘Library 2.0: taking it to the street
It’s about using Web 2.0 applications in your community.
Web 2.0 is not going away, regardless of how we feel about it.
Used Tim O”Reilly’s quote on Web 2.0: it’s participatory, doing.
Used Michael Casey’s quote from the LJ article and his book.
Its about encouraging participation, cultivating communities, collaboration, being in their space, shifting the focus, letting go (Helene Blowers: SLV presentation 2007)
The hardest thing is letting go, letting other people contribute.
Challenge for staff: constantly changing environment
new technologies are readily available to us
staff need to keep up with technology
YRPL – blogs, Library Thing, playaways, wikis, mp3s podcasting, google tools, webpage, federated searching all being introduced
Changing the way we do things in the physical library – changes to reference service deliver (tablet, phone using wireless), RFID.
Learning 2.0 introduced to help staff achieve this.Â Gives staff a taste of what Web 2.0 is about (too many applications available to cover them all, more coming out all the time).Â Staff resulted in confidence, self motivation, new skills, new technology, pride and enthusiasm to continue.
Learning 2.0 continued into Library Worker 2.0 which has now continued with an Unconference, networking, community spaces and more.Â Library Worker 2.0Â is abougt finding info – online ref, databases, rss feeds, enabling learning – how to teach small groups, creating content – wikis, celebrating culture, leading the organisation. Running for 2nd year with new content.
Blogs – CEO – new things in the library, genealogy, local history, summer reading club kids,
Wikis – YP books enouraging reading and literacy- author podcasts are added, booklists, participatory; staff training wiki – internal only, can share resources and notes, voluntary but with manager approval
Library Thing for Libraries
Web 2.0 classes
Flickr, Facebook, You Tube profiles given a global presence – not about being cool
Networking and Partnerships:
SLV – Victorian Public Libraries Learning 2.0 – to every public library in Victoria, 45 library services, 1000 participants
WikiNorthia – Darebin, Moreland wiki to showcase life in the northern suburbs – history, clubs, events etc
Media coverage – ALJ, Wired, Incite, Sirsi Dynix webinar, conferences etc
Road Ahead – library is everywhere, has no barriers, invites participation, uses flexible best of breed systems
(Do Libraries Matter the rise of Library 2.0 – Chad and Miller 2005)
Libraries will be left behind if we don’t keep up with technology, if we don’t change as our communities change.
Kathryn Greenhill – Murdoch University
“Do we remove all the walls? Second Life Librarianship”
MUVE- multi user virtual environment.Â Its real time, client server based, multiple user, each user’s own point of view, 3D rendering, graphics sound and networking which creates an immersive environment.
Webkinz under 12s.
Second Life is overhyped. Gartner – 80% of active internet users will have a second life in the virtual world by 2011.Â Also highlighted by the Educause Horizon Report 2008.
Growth is levelling off.Â 1.4% of user of Second Life are Australian.Â Not where our users are,not Library 2.0.
After 3 months of joining up – 90% don’t come back – not usually high for online games.
It is free, full of librarians, has critical mass and is available right now.Â It is worth investigating and can only be learnt by doing.
Avatars can talk – via IM one on one or general broadcast, now audio is available, can be modified, can move – run, walk, fly, teleport, dance
Objects – can build them, upload them, buy sell and trade them, animate and script them
Environment – streamed media, join groups and networks, events
Libraries in Second Life – reference, outreach programs (discussions), collections, classes and seminars
Slideshare has Kathryn’s slides – sirexkat
Australian Libraries Building – first social, met people, VLINT, second did things with objects
Advantages for librarians in Second Life: learn new interface, understand users who game, break down professional isolation, increase coding skills, fun creative expression, join collaborative learning community, network about real life library topics, find expert professional support, nimble thinking and adaptable
After 18 months – what have they learned from MUVE
– its a social network
– if you build something you still have to be there
What works – events, reference desk, casual get togethers, outdoor settings, friending, collaboration around subject matter not geography, dance meetings, volunteers working on their own interests.
What doesn’t work – static collections with no people, closed off buildings, clickable object without a how to, solo exploration, buildings without identity
Challenge – create “willing suspension of disbelief”
– immersion vs the possiblities of the interface