Gamers â€“ not just teenage boys in the basement. 90 million gamers up to age 35. Boomers = 77 million, 70% once in while, 65% regularly.
Average age = 33 years. Largest percentage is middle aged women.
Wii opening up video games to a new generation. Kids with disabilities, elderly are bowling and playing baseball.
Gamers see themselves as heroes on a quest, willing to experiment and keep trying, willing to ask for help. Have an inherent distrust of bosses, beat a boss to get to the next level. â€œCanâ€™t say cos I said so and Iâ€™m the bossâ€.
Have strong organizational skills, creative problem solvers.
Different library services:
– collection development (Mario Bros memorial public library, Gaming Target, check
– support materials for gaming culture (board games, graphic novels etc)
– post game reviews, myspace for gamers, blog etc
– Readers advisory â€“ instead ask what movies, tv shows they like and what games they play â€“ refer them to books about gaming â€“ Booklist covering this
– Non-video games â€“ board games not just virtual games www.goecaching.com
– Open play â€“ buy equipment or get the kids to bring theirs in â€“ or use Runescape sessions on internet PCs
– Gaming blogs get most of the comments â€“ check out Ann Arbor. Free online games, runescape, sepmania, 4 librarians and good experience..
– Game pods â€“ consoles in the library for use. Carver Bay Library lets kids accrue hours to play on 50 inch plasma screen â€“ library card, book reviews, borrowing books, all help to accrue hours
– Tournament play â€“ bragging rights. Kids will even self organize them.
– Bibliographic instruction â€“ Uni North Carolina , Arizona State Uni â€“ library board game now a flash game â€œQuarantinedâ€
– Game creation â€“ hold classes on how to make games â€“ Gwynett Public â€“ kids are content creators, great avenue for them.
– Participation gap â€“ â€œconfronting the challenges of participatory cultureâ€ report. Skills required for 21st worker, play, performance, simulation, multi-tasking, judgement, networking and more, all used in gaming. Machina â€“ write a story in a game â€“ check Bloomington, who run a film festival out of the results.
– Lifelong learning
Potential gaming groups â€“ families â€“ DDR, Mario Kart; 20 and 30 somethings, middle-aged women – DDR and greatest generation men â€“ WWII games, Seniors in general â€“ Brain Age.
Nintendo DS â€“ wireless networking between them so can play same game against each other. Has a lot of interesting learning games.
Storytime are communcal experiences. Need to think about how libraries can do the same with gaming. Check out the further reading on Jennyâ€™s slides, to be posted at the wiki site listed at the top.